
Nauticrawl
A downloadable game for Windows and macOS
Out now!
We've updated Nauticrawl with Chinese and Russian! As well as English, German, Spanish, French and Italian!
“...a complicated board of screens and levers and buttons begging to be pressed and pulled—the best kind of UI. It looks fantastic.”
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About this game
In a grasp for salvation with sentinels closing in, you've stolen a Nauticrawl. You check the radar, turn a few knobs, press some buttons… then you realize
I don’t know how to move this hunk of metal...
If the pursuing forces or the crushing atmosphere don't kill you first, the Nauticrawl - designed to be piloted only by the ruling elites - just might. This instrument, your only hope of survival, could also be your demise.
With the right amount of experimentation your escape plan just might succeed. Pull levers, redirect power, hack devices, uncover communications, try anything and everything.
You've heard the rumors. You know many have died doing what you're doing. But as the corners of the story pull back and you learn your way around the consoles, you just might get off this wretched rock.
Nauticrawl unfolds through turn-based exploration, as you puzzle out how everything fits together. Begin each run anew, but bring with you what you’ve learned along the way.
Think it through. Make mistakes and experiment.
You can do this.
~
Twitter: @nauticrawl
A game by @andreintg
Published by Armor Game Studios
News from the press:
pcgamer.com
pcinvasion.com
flickeringmyth.com
hardcoregamer.com
nichegamer.com
Early prototype press:
rockpapershotgun.com
indiegames.com
siliconera.com
Status | Released |
Platforms | Windows, macOS |
Rating | |
Authors | Armor Games Studios, Andrea Interguglielmi |
Genre | Strategy |
Tags | Dungeon Crawler, Real time strategy, Roguelike, Steampunk |
Mentions | itch.io Recommends: a double-dose of adv... |
Purchase
In order to download this game you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:
Development log
- Nauticrawl Adds Russian and Simplified Chinese LocalizationMay 08, 2020
- how a real-time simulated machine ended up with a turn based gameplayMay 31, 2019
- UX design of a roguelike inside a cockpit simApr 04, 2019
- End of beta, atmosphere, game-play challengesMar 22, 2019
- Crawling and flying? Avoiding feature creepingMay 26, 2018
- The procedural story-driven design of 20'000 Atmospheres!Aug 20, 2017
Comments
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why is it cheaper on steam?
Hi, it should be the same price, are you sure both steam and itch are displaying the same currency?
aaaah, my bad, my steam was in euros! thanks
Nice style and might be right up my alley as I'm a sucker for nautical as well as games with roguelike elements.
Do you plan to release it for Linux as well?
Curious as well. Dunno if it could be run with Wine, otherwise? Definitely want to get this for a friend as a Xmas present but he's a full Linux guy.
sorry @murks and @rykerish, but no planned linux release at this point.
Wine might be a way to go, but I haven't tried.
Hi, thanks for the support! and by all means, go with whatever platform you prefer, I'm 100% committed to support both : )
Ah a man of culture I see. Man, this does give of 20,000 league vibes
Wishlisting this & will buy when you release a GNU/Linux build! Looks exciting :)
Bravo! Just finished the game. It's a great piece of work all around. I can't praise it any more specifically as I want to avoid spoilers, and much of the pleasure of this game is figuring out what the player can even do, then figuring out what to do with that knowledge.
I desperately want to play this game in VR, no gameplay differences needed. The fuddling about of "what does this button do?", with the tactile sense of actually operating this bizarre contraption, would be a sublime experience.
Nethack meet Mirrormoon EP meet 20,000 leagues under the sea.... This game have a great potential. You may dead a lot, but after every death you'll get new information. This game, is in my top list for this 2019.
Hello,
This game looks great, really looking forward to giving it a shot! Any word on a release date or possible demo?
thanks,
Joel
Awesome, can't wait!