Devlog #7 - Tokyos and Game Shows
Hello everyone! Welcome to this month’s devlog! If you just stumbled upon this, I am Adrienne, also known as insertdisc5! I’m the developer, writer, artist, main programmer, etc of the game. The game being In Stars and Time, which is the next and final game in the START AGAIN series, following START AGAIN: a prologue (available here!). You can find out more about In Stars and Time here!!!
LET’S GET TO IT
In case you didn’t know, this month we announced that In Stars and Time will be coming to Nintendo Switch, as well as showed off a brand new trailer!!! Did you see it? Did you see it. It’s such a good trailer. Watch it again.
And in case you didn’t know (second edition), In Stars and Time had a booth at the Tokyo Game Show! And I got to be there, along with Gabrielle, the Release Manager from Armor Games Studio! AND I GOT TO SEE PEOPLE PLAY THE DEMO RIGHT IN FRONT OF MY VERY EYES!!!! It was such a surreal experience, and so validating too… Feedback has been very positive and I couldn’t be happier! (I also got a lot of compliments on the battle system, which has surprised me??? I’m glad people like the battle system…)
I’d never been to a video game convention before, or to Japan, so I had a lot of new experiences thrown at me very fast! Japan is such a beautiful country (so clean!!!), and I had a wonderful time exploring and looking at the other TGS booths and talking to people… Gabby was here to use her Japanese language mastery to show off the demo, but thankfully I also learned the key words to survive and be able to explain my game in Japanese: “time loop RPG” to explain the concept, and “Jankenpon” (Rock-Paper-Scissors) to describe the battle system! Sometimes that’s all you need!!!
Thank you to everyone that played the demo, and passed by the booth!!! The demo will be available for the whole month of October still, so you should play it while it’s still up!
As for development, it is going well! The game having reached alpha last month means it’s time for intense rounds of QA to catch all those nasty little bugs. And localization into Japanese is underway! And!!! Studio Thumpy Puppy finished the soundtrack, and oh my god!!! I cannot wait for everyone to play the game and hear all those amazing tracks!!! So exciting!!!
That’s all I have to say for today! Let me know if you have any questions, or if there’s any aspect of the game development struggle you’d like me to talk about! See you next time!!!
AND DON’T FORGET TO WISHLIST THE GAME ON STEAM ALSO IT REALLY HELPS BECAUSE STEAM’S ALGORITHM IS MORE LIKELY TO SHOW OFF GAMES WITH A HIGH AMOUNT OF WISHLISTS THAT’S THE REASON WHY GAME DEVS ALWAYS ASK TO WISHLIST!!! OKAY BYE!!!!
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