Patch Notes v 1.0.26
We’ve been blown away by the response to Jet Lancer so far. We’re immensely grateful that we’ve put out a game that so many people have connected with and are enjoying.
We’ve heard there were a couple issues that needed fixing, specifically in regard to OP 16: Babysitter, and OP 37: Going Up. We addressed both of these missions and a few other bug fixes in v.1.0.26, which is available for you now. You can find a complete list of changes below.
OP 16: Babysitter. Dramatically increased Ally HP. He’s still a bad pilot, but it should be much easier to keep him alive now.
OP:37 Going Up: Lowered score requirement in NG mode to be more easily achieved. Stealth Missions: Reduced laser targeting rate
Dumb Bomb Module: Increased damage and reduced cooldown.
Guided Rockets Module: Slightly increased base score
Rocket Swarm Module: Slightly increased base score
Overcharged Bullets Module: Reduced cooldown
Adjusted rank thresholds for early NG missions.
Fixed an issue where the game would crash if you missed with the MegaLaser.
Fixed an issue where hacker jets would dive into the ground.
Fixed an issue where drones would hack at ludicrous speeds if you ventured too far from them.
Fixed an issue where gamepad joysticks would not properly work in some menus.
Steam’s screenshot key (F12) will no longer skip dialogues.
Autoroll module now works properly with STERN REBUKE’s rotating laser attack.
Renamed “Flashing” to “Strobe Effects” in the settings menu for better clarity
Fixed minor text issues.
If you want to chat with other Pilots, share strategies, and chat with the Jet Lancer dev team, you can do that on our Discord. We’d love to see you there.
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